See the board
A little about some of the spaces
Properties are the heart of the board. Buy them strategically, and when someone lands on yours they draw a task filtered through both players' personal consent settings. They can choose to: do the task to work off the rent, pay the rent straight to you, or burn an Opt-Out Pass to walk away clean. If they're broke and out of passes, you decide whether to forgive the debt or seize a property instead.
Open Play sits at the corner with a growing jackpot. Cash feeds into it all game long. Land here and the other players discuss and create their own challenge for you. Complete it and the whole pot is yours.
The Open Bar is a 50/50. The bartender flips a coin. Heads, you take a drink. Tails, a piece of clothing goes to the Coat Check. You pick what.
Events pull from a deck of 48 different event cards (at the moment). Cash windfalls, luxury taxes, forced moves across the board, and the occasional "Cash or Flash" that lets someone choose between $200 or watching a player peel off a layer. Many more events are being planned, from players having status effects like "Gagged" or "Plugged" that would prevent certain tasks from being performed, or having to manipulate the mouse somehow with their hands handcuffed behind their back.
The Dungeon is where the unlucky go. You're stuck for up to three turns unless you roll the right number, pay your way out, or convince a player who lands on your cell to spring you early by accepting their "Warden's Challenge."
The Red Light District is the escalation space. No owning, no rent. Just a chance for a higher-heat task brokered directly between two players, with cash flowing from one to the other for their "services." Enable this space only if you are open to exploring further than your limits, as it ignores most consent settings. ;)